![]() It's inevitable that you'll come across trolling and toxic players in random matches that actively sabotage their own team. Where things can fall apart, though, is less an issue with the game itself and more an issue with the players. Either way, matches are short enough that they never feel like a repetitive grind. Matches in Roller Champions tend to end really quickly or eat up every second of the seven-minute play clock. Thankfully, unlike in the real world, you never have to worry about stumbling with your balance here, although there's something satisfying about bowling over an entire opposing team with one well placed tackle. Still, skating up the side of the arena, tucking in to build extra speed, and even coasting on your teammates' coattails before getting whipped ahead to gain that crucial extra ground are all surprisingly natural and fluid in the game. The game's relatively simple controls hide a lot of nuances in movement. What makes Roller Champions stand out is that, for all its bright colors and flashy personality, it still manages to feel like something you might see and even play in the real world. There's no shortage of team-based competitive matchups on the market, though most usually involve big guns, bigger explosions, and usually an ever shrinking barrier of some kind. What would you get if you crossed roller derby and football with a heaping helping of physics and physicality, topping it all off with just a pinch of futuristic flair? You'd get something a lot like Ubisoft's free-to-play competitive sports entry, Roller Champions.
0 Comments
Leave a Reply. |